Σάββατο 18 Φεβρουαρίου 2012

Google Researcher Discovered Atlantis!

Mingling between a world of dreams and a world of shadows, a Google Researcher discovers Atlantis. In a world where nothing is ever what it seems, we’ll present you our online game experience of avatars, weapons, stages and parallel worlds. Sooner or later our characters embark on a journey into an epic civilization created out of magic. Unveiling the first startling truth of a biotechnology organization, among powerful runes, tribes and nations, they will unlock GenesisLike information that appears magically in spacetime with Multimedia Touchscreens, and not only shows the art and literature of aristocratic dust shaped into a world of mathematic beauty, but also threatens the theocracy’s status quo!
Through the most terrible battles in history we can find Atlantis everywhere, as a code and a holy analogy inside the greatest literature projects that have been written in the 21st century. In a daring quest and a divine prophecy around The Goblet of Houses, game archaeology in our online platforms is interrelated with hidden chronicles, conspiracy theories and a secret bloodline, in an online experience that is not science fiction but a fantasy game. Always remember that games reveal the truth and do not conceal it, furthermore our global brand makes the step into Wonderlands and Tomorrowlands and Disney stardust through numerous opportunities of adventures, puzzles, quests and natural riddles in a world where nature is not the universe. 
Although our edition appears with diversified project trailers and Google PR, we’ll be inspired from different stories of Atlantis history and myths in books, through the keys and secrets of early youth. No one was afraid in a world of parallel universes. Through a unique chance, our characters will be engaged in natural plots and quests directed from Multimedia Touchscreens, He who had the wisdom and the illumination of Genesis, now tests the powers and rationales of our individuals among battles, treasure hunting and philosophical questions the price of which goes beyond any imagination. But if our heroes knew before hand the depths and risks of the mission they found themselves in, what purpose would they serve? 
Among stories of faith and betrayal there is a prophecy and at the end the glory of Atlantis prevails as a cosmic balance and a story of an unsurpassed civilization of all times. Can the current theocracy's status quo prevent adventurers from battling the truth at all levels, and if there is a price that could possibly destroy this status quo, how far can our characters go in the name of a puzzling codex? Atlantis now reveals its secrets for the last time, embark on this epic journey of travelling in universes and find out all about a geometric civilization in front of God’s eyes!

Τετάρτη 1 Φεβρουαρίου 2012

On The Chronicles Of Narnia

Tales from the books
1) The Magician's Nephew
The Adventure Begins
NARNIA...where Talking Beasts walk...where a witch waits...where a new world is about to be born. On a daring quest to save a life, two friends are hurled into another world, where an evil sorceress seeks to enslave them. But then the lion Aslan's song weaves itself into the fabric of a new land, a land that will be known as Narnia. And in Narnia, all things are possible...
2.) The Lion, The Witch & The Wardrobe
They Open a Door and Enter a World
NARNIA...a land frozen in eternal winter...a country waiting to be set free. Four adventures step through a wardrobe door and into the land of Narnia - a land enslaved by the power of the White Witch. But when almost all hope is lost, the return of the Great Lion, Aslan, signals a great change...and a great sacrifice.
3.) The Horse and His Boy
A wild Gallop for Freedom
NARNIA...where horses talk...where treachery is brewing...where destiny awaits. On a desperate journey, two runaways meet and join forces. Though they are only looking to escape their harsh and narrow lives, they soon find themselves at the centre of a terrible battle. It is a battle that will decide their fate and the fate of Narnia itself.
4.) Prince Caspian
A Prince fights for his Crown
NARNIA...where animals talk...where trees walk...where a battle is about to begin. A prince denied his rightful throne gathers an army in a desperate attempt to rid his land of a false king. But in the end, it is a battle of honour between two men alone that will decide the fate of an entire world.
5.) The Voyage of the Dawn Treader
A Voyage to the Very Ends of the World
NARNIA...where a dragon awakens...where stars walk the earth...where anything can happen. A king and some unexpected companions embark on a voyage that will take them beyond all known lands. As they sail farther and farther from charted waters, they discover that their quest is more than they imagined and that the world's end is only the beginning.
6.) The Silver Chair
A prince imprisoned - A country in peril
NARNIA...where giants wreak havoc...where evil weaves a spell...where enchantment rules. Through dangers untold and caverns deep and dark, a noble band of friends are sent to rescue a prince held captive. But their mission to Underland brings them face-to-face with an evil more beautiful and more deadly than they ever expected.
7.) The Last Battle
The Last Battle is the Greatest of all Battles
NARNIA...where lies bread fear...where loyalty is tested...where all hope seems lost. During the last days of Narnia, the land faces its fiercest challenge - not an invader from without but an enemy from within. Lies and treachery have taken root, and only the king and a small band of loyal followers can prevent the destruction of all they hold dear in this, the magnificent ending to The Chronicles of Narnia.